Ignis

Initial Powers:
- Immunity to Fire, but not Lava
- Chance to Light attackers ablaze
- Damaged by water
Lore:
Those Attuned with Ignis command the flames of the world. Capable of producing burning embers and flames from their own body and jetting it outward. Conjuring grand fireballs, and pillars of flame is their go to. They're masters of the offensive only having a few options related to anything else, namely mobility.
Appearance:
Those Attuned to Ignis are known to be born with scales patching parts of their skin, and more jagged sharp teeth. Some rarer changes include literal flaming hair, and perpetual smoke emanating from their bodies

Aqua

Initial Powers:
- See and Breathe Underwater
- Break blocks normally Underwater
- Slowness on Land
Lore:
Those Attuned to Aqua have mastery over the waves of the world. They're known as masters of the sea, seen diving amongst the harshest waves with little issue. Most commonly understood is their ability to breathe beneath the water. This is paired with a general ability to manipulate water makes them perfect in any aquatic enviroment.
Appearance:
Those Attuned to Aqua are known to be born with webbed apendages, and gills. Some even have rather slimy substances produced by their bodies, and are known to dry out like amphibians in hotter enviroments.

Terra

Initial Powers:
- Mine Faster
- See in the Dark
- Sun light causes you to use more food, and be slightly slowed
Lore:
Those Attuned to Terra control the very earth beneath all of us. They can summon walls of earth, and create dense barriers of stone around themselves. They take great strength in combat being able to quickly summon earthen barriers for defense and cause rocking earthquakes for offense.
Appearance:
Those Attuned to Terra are known to be born with rounded Goat horns and often take on other appearences from such mountain beasts. In rare examples even having the same curved legs mountain goats are known for.

Ventus

Initial Powers:
- Faster Movement Speed
- Immune to Fall Damage
- Reduced Max Health
Lore:
Those Attuned to Ventus have control over the winds and breeze. With masterful control they move the wind currents around to create powerful blasts of air. This makes them masters of mobility, and movement able to not only move themselves at quick speeds but launch others into the air.
Appearance:
Those Attuned to Ventus are known to take on more bird like qualities. This ranges from the mild few feathers, to the extreme with a rare few having a whole set of wings grown from their backs.

Vita

Initial Powers:
- Increased Max Health
- Have a self ressurect on a big cooldown
- Deal Less Damage
Lore:
Those Attuned to Vita are masters of life and healing. They harness the essence of life to imbue restorative healing into other's with their touch. They're known to be necessary for large scale conflicts, and often considered for strategists and supports behind armies.
Appearance:
The Vita are known for their pronounced horn. Its a single horn that rests squarely on their forehead, and protudes either outward or upward. These horns vary in design, but it's a staple of Vita attuned. This comes in par with blone/white hair, and opal or gray eyes, that give off a pure or holy look all around. It's noteworthy that most Vita Attuned are simply naturally unblemished.

Mori

Initial Powers:
- Immunity to Hunger, Poison, and Wither
- Collect Souls from Kills
- You can't naturally regen, but can spend souls to heal
Lore:
Those Attuned to Mori are masters over death. Their powers are fueled by the death of others, and as such they are often seen as outcasts among the lands. Using the power they reap however, they bring about undeath. Raising servants to reap more power is their main go to.
Appearance:
Those Attuned to Mori often looked sickly, with pale, or greying skin that clings to their bones. Little muscle is seen in their complection. Sunken eyes, and skin tight to their cheek bones sum up most of their facial complexion. They look as undead as the creatures they choose to summon in most cases.

Florere

Initial Powers:
- Able to Climb Natural Blocks
- You gain food from sunlight
- Extra damage from Fire
Lore:
Those Attuned to Florere are the most natural attuned of them all. They're able to commune with the great forests of the world, and are capable botanists or alchemists. They're known for manipulating plantlife into whips, and summoning poisonous barbs.
Appearance:
Those Attuned to Florere are known for having green tinted skin, and plant life strewn over and on their bodies. Some choose to have clothing made of such, while other's have flowering vines naturally grown throughout their hair. Some rarer Florere even have natural barbs to their skin like that of a rose stem.

Vulcan

Initial Powers:
- Immunity to Lava but not Fire
- You have a temperature bar that gives you defensive buffs when cold, and offensive when hot
- You will die if your temperature drops too cold
Lore:
Those Attuned to Vulcan are capable of bringing forth molten rock and slinging it about. Often seen as brutish they gain immense strength or defense depending on their own temperature. Lavaish lava bathing rooms are often a feature of a Vulcan Attuned's home for this reason. It's nice to be wary of them however, as in a moment the masters of this attunement can erupt.
Appearance:
Those Attuned to Vulcan are born with pitch black skin, like that of obsidian broken up by glowing pulsing orange lines that rune across their skin. It's known they give off constant cozy heat, as if Magma turns and boils within their heart itself.

Regula

Initial Powers:
- You have natural armour
- You can heal yourself by consuming iron ingots
- You cannot heal naturally
Lore:
Those Attuned to Regula are able to manipulate and control metals of the land, most commonly Ferrous materials. Many of them carry around whole bars and nuggets of iron to repair the metal shell surrounding their skin easily. Another noteworthy ability is their manipulation of metal allowing the formation of chains they use to grapple terrain.
Appearance:
Those Attuned to Regula are born with a more gray to silver skin tone, and a hard outer layer. Touching one is like feeling muscle beneath a hard layer of Iron. Some Rarer instances are known to even have a glossy metalish effect across their skin.

Gelu

Initial Powers:
- You have natural Frost Walker which can be toggled
- You can harvest icy/snowy blocks naturally
- You begin to suffer in hot biomes
Lore:
Those Attuned to Gelu are able to manipulate Ice to produce deadly effects. From throwing whole chunks of ice to summoning blizzards, they're capable fighters.Their favorite form strategy being to lure a victim onto water, they can swiftly freeze, taking control of the battlefield. They're often seen on the opposite end of the spectrum of violence from Aqua despite their similarities.
Appearance:
Those Attuned to Gelu are born with thick white fur that grows all over their bodies. This keeps them warm even in the cruelest of winter enviroments. It's also known that the rarer few among them are born with jagged canines for teeth, and clawed hands capable of digging at ice.